Unity打包WebGL后 自适应网页分辨率
使用版本:Unity2022.3.14
效果: 可自适应 ,留白为黑色
视频效果:
2024-03-21-16-46-25-CSDN直播
坑1
top left 无效,无法居中显示游戏内容
原因; position 不能是 static 改为absolute
坑2
留白改为黑色
html { background-color: black; }
修改步骤
1 自适应代码块('unity-canvas'拼写需要和上发一样 不然无效)
var unityContainer = document.getElementById('unity-canvas'); function unityContainerResize() { var w = window.innerWidth || document.body.clientWidth, h = window.innerHeight || document.body.clientHeight, ratio = 16 / 9, r = w/h; var setW, setH, setTop, setLeft; if (r >= ratio) { // 高度撑满 setW = h * ratio; setLeft = (w - setW) / 2; } else { // 宽度撑满 setH = w / ratio; setTop = (h - setH) / 2; } unityContainer.style.width = (setW || w) + 'px'; unityContainer.style.height = (setH || h) + 'px'; unityContainer.style.top = (setTop || 0) + 'px'; unityContainer.style.left = (setLeft || 0) + 'px'; } window.addEventListener('resize', unityContainerResize) unityContainerResize()
2 修改了positon属性为absolute
3 修改默认 留白为留黑
html { background-color: black; }
完整代码
在unity打包后的index.php/tags-522.html" class="superseo">文件夹下面名字是index.html
按照上方修改步骤进行
Unity WebGL Player | TestWebGL window.addEventListener("load", function () { if ("serviceWorker" in navigator) { navigator.serviceWorker.register("ServiceWorker.js"); } }); var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var warningBanner = document.querySelector("#unity-warning"); // Shows a temporary message banner/ribbon for a few seconds, or // a permanent error message on top of the canvas if type=='error'. // If type=='warning', a yellow highlight color is used. // Modify or remove this function to customize the visually presented // way that non-critical warnings and error messages are presented to the // user. function unityShowBanner(msg, type) { function updateBannerVisibility() { warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; } var div = document.createElement('div'); div.innerHTML = msg; warningBanner.appendChild(div); if (type == 'error') div.style = 'background: red; padding: 10px;'; else { if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; setTimeout(function () { warningBanner.removeChild(div); updateBannerVisibility(); }, 5000); } updateBannerVisibility(); } var buildUrl = "Build"; var loaderUrl = buildUrl + "/TestWebGL.loader.js"; var config = { dataUrl: buildUrl + "/TestWebGL.data", frameworkUrl: buildUrl + "/TestWebGL.framework.js", codeUrl: buildUrl + "/TestWebGL.wasm", streamingAssetsUrl: "StreamingAssets", companyName: "DefaultCompany", productName: "TestWebGL", productVersion: "0.1", showBanner: unityShowBanner, }; // By default Unity keeps WebGL canvas render target size matched with // the DOM size of the canvas element (scaled by window.devicePixelRatio) // Set this to false if you want to decouple this synchronization from // happening inside the engine, and you would instead like to size up // the canvas DOM size and WebGL render target sizes yourself. // config.matchWebGLToCanvasSize = false; if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { // Mobile device style: fill the whole browser client area with the game canvas: var meta = document.createElement('meta'); meta.name = 'viewport'; meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; document.getElementsByTagName('head')[0].appendChild(meta); } loadingBar.style.display = "block"; var script = document.createElement("script"); script.src = loaderUrl; script.onload = () => { createUnityInstance(canvas, config, (progress) => { progressBarFull.style.width = 100 * progress + "%"; }).then((unityInstance) => { loadingBar.style.display = "none"; }).catch((message) => { alert(message); }); }; document.body.appendChild(script); // 自适应代码块 var unityContainer = document.getElementById('unity-canvas'); function unityContainerResize() { var w = window.innerWidth || document.body.clientWidth, h = window.innerHeight || document.body.clientHeight, ratio = 16 / 9, r = w/h; var setW, setH, setTop, setLeft; if (r >= ratio) { // 高度撑满 setW = h * ratio; setLeft = (w - setW) / 2; } else { // 宽度撑满 setH = w / ratio; setTop = (h - setH) / 2; } unityContainer.style.width = (setW || w) + 'px'; unityContainer.style.height = (setH || h) + 'px'; unityContainer.style.top = (setTop || 0) + 'px'; unityContainer.style.left = (setLeft || 0) + 'px'; } window.addEventListener('resize', unityContainerResize) unityContainerResize() html { background-color: black; }
声明
代码借鉴的不同帖子的代码非完全原创
仅仅作为记录!
免责声明:我们致力于保护作者版权,注重分享,被刊用文章因无法核实真实出处,未能及时与作者取得联系,或有版权异议的,请联系管理员,我们会立即处理!
部分文章是来自自研大数据AI进行生成,内容摘自(百度百科,百度知道,头条百科,中国民法典,刑法,牛津词典,新华词典,汉语词典,国家院校,科普平台)等数据,内容仅供学习参考,不准确地方联系删除处理!
图片声明:本站部分配图来自人工智能系统AI生成,觅知网授权图片,PxHere摄影无版权图库和百度,360,搜狗等多加搜索引擎自动关键词搜索配图,如有侵权的图片,请第一时间联系我们,邮箱:ciyunidc@ciyunshuju.com。本站只作为美观性配图使用,无任何非法侵犯第三方意图,一切解释权归图片著作权方,本站不承担任何责任。如有恶意碰瓷者,必当奉陪到底严惩不贷!